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Dawn of war 2 strategy
Dawn of war 2 strategy





  1. #Dawn of war 2 strategy how to#
  2. #Dawn of war 2 strategy upgrade#
  3. #Dawn of war 2 strategy full#

Marines / Choas - Will usually play a solid game with decent AI - harass you a little at the start with marine squads but continue to push through tech levels so you will need to keep up with them technologywise. from here its a matter of who you are fighting and knowing how they will rush you. For any army I would definitely say make sure you build a command unit as your first or second attacking unit seeing as the extra HP will definaiely give you a bit more thinking time (this is especially true of necrons seeing as the necron lord is the best unit you have at your disposal).

#Dawn of war 2 strategy how to#

This means you can engage multiple targets at once and if someone gets drawn into melee when you didn't really want them to you have another couple of squads to help clear the trouble).Īs for how to hold off this initial wave it depends on which army you are playing as and which you are fighting. I would rather have 3 different marine squads of 4 men as apposed to 1 big squad of 10). My main point of advice would be to use lots of little squads instead of upgrading one squad (i.e. Typically you will find if you can hold off the initial wave the rest of the game will be a piece of cake seeing as you will have vehicles and they will still only have infantry. The AI in Dawn of War is pretty shocking at the best of times and frequently gets stuck at the first tech level spamming small weak units in an attempt to complete a "tech 1 rush". So at the start of the level I use the trainer to quickly create some fighting units and then I continue my normal strategy and switch off the trainer. After a few tries I have started using a trainer. I can create more fighting units initially but it will just make a slow start not only for me but also for the stupid AI where we both capture flags very slowly to keep fighting.ĭoes anyone have any suggestions on what to do? I don't want to extend the level with a slow start. So when the game starts I have barely captured 2 flags when I start having enemy after enemy continuously on my base. So now, instead of capturing flags it first creates a few fighter units and directly sends them to my base. The problem: After a few missions that idiotic AI has changed. Meanwhile the AI is also doing a similar thing - capturing flags, upgrading, creating fighters. In the meanwhile I start also create a few fighting units for support but not much because resource is limited and I'm also doing research. My Strategy: I am used to setting up my base in the beginning by creating a few units mainly for capturing flags. I have finally come up with a strategy that seems to work out fairly well. It doesn't really seem effective enough for the cost - spending the resources on something else will probably help more.I have been playing Warhammer 40k, Dawn of War for sometime now and I like the game.

#Dawn of war 2 strategy upgrade#

This upgrade allows healing the squad for a modest amount of health, making them immobile while healing. The Farseer is also handy, as she has both Wraithsight and Guide. If you have a double/triple Guardian build, you may want to use the Guardian Warlocks for the speed buff instead. The Warlock squad leader is a good upgrade as such, allowing the unit to move faster, but it does raise the squad's cost to 465 65 and the Warlock can get expensive if he starts getting killed. Hence, using Wraithguard to their fullest means either investing in a squad leader of their own or tagging along one of the units possessing Wraithsight.Ī negative effect of the buff is that when the model with Wraithsight dies, nearby Wraithguard are stunned (cannot move or attack) for a few seconds and take 100 points of damage.

#Dawn of war 2 strategy full#

This makes them fairly ineffective in most matchups.Ī special feature of Wraithguard is that they only move at full speed under the Wraithsight aura. They are also easily neutralized by any sort of melee (Assault Squads and Bloodletters being typical counters) and outranged by other artillery (a Plasma Cannon Devastator will lock down the squad easily and Zoanthropes will whittle it down from safe range). Wraithguard are basically a short-range artillery unit, which is slightly odd since the short range makes them somewhat vulnerable to the very thing they should counter, ranged infantry spam (Space Marine and Chaos Tactical Squads, for example, can get upgrades that absolutely melt heavy infantry).







Dawn of war 2 strategy